Initially, humans could not draw as they perceived. It was only after the discovery of perspective that they could accurately draw what they saw. Perspective was first applied to performance stages in Greece during the 5th century BC, and it was not until the 15th century that the Italian architect Brunelleschi succeeded in expressing a three-dimensional perspective on a two-dimensional plane. In the long history of humanity, the period of applying perspective is quite brief. Perspective painting represents a virtual depiction of reality. In other words, the first instance of visualizing something virtual is perspective. People speak as if the metaverse is a significant industry today, but the virtual realization through perspective began long before the digital era. Currently, it’s only visually represented digitally. Understanding the essence of this can help you mitigate risk, even as times and circumstances evolve. - Joseph’s “just my thoughts”
It's not a generation, it's a world. The older generation thinks that Gen MZ is a different generation, but when you look deeper, you realize that the world has changed, not the generation. The older generation thinks that the offline world is more experiential and tangible, and the MZ generation is more familiar with the online world, so they regard it as a non-experiential generation because they are more indirect in human relationships and understand the offline world mainly through information. However, try going to an online shopping mall site. Suppose you want to choose clothes on a fashion site. In that case, there is nothing more real and experiential shopping than others, because not only do they display detailed fabric information and sizes, but they also have good photos of the information you can see, and even reviews from users who have already bought it. Who can do detailed and specific shopping in an offline shopping mall like this? In fact, the electronic world ...