Leader: In the book ‘Extreme Ownership: How U.S. Navy SEALs Lead and Win,’ written by Jocko Willink, there is a training story where seven Navy SEAL trainees form a team and carry a rubber boat weighing over 100 kg on their heads. Usually, one team would finish first and another last, but the team members stayed the same, and only the leaders were swapped. As a result, the team that finished last moved to first place, and the team that was first became second. What changed was that only the leaders were replaced; the rest of the team remained the same. It’s important to note that, although a leader’s ability greatly influences success, the key point is that the team that was initially first was moved to second place, not last, even though the leader from the last team took over the first team. This is because, under the previous leader, team members developed a winning habit, which persisted even when the leader changed. The most crucial element in an organization is the leader itself....
It's not a generation, it's a world. The older generation thinks that Gen MZ is a different generation, but when you look deeper, you realize that the world has changed, not the generation. The older generation thinks that the offline world is more experiential and tangible, and the MZ generation is more familiar with the online world, so they regard it as a non-experiential generation because they are more indirect in human relationships and understand the offline world mainly through information. However, try going to an online shopping mall site. Suppose you want to choose clothes on a fashion site. In that case, there is nothing more real and experiential shopping than others, because not only do they display detailed fabric information and sizes, but they also have good photos of the information you can see, and even reviews from users who have already bought it. Who can do detailed and specific shopping in an offline shopping mall like this? In fact, the electronic world ...