Wrong Compensation. A semiconductor chip maker conducted an experiment. Workers worked four days a week and took a break. On the first workday, Monday, if they produced a certain number of chips, the company gave them a $30 bonus to motivate their work. However, there was no compensation for the remaining three days. The same bonus was offered again when work resumed after the holidays. The workers were divided into groups, and only on the first day did they earn a bonus: the first group received no reward, the second group was paid the same amount, the third group received a pizza coupon, and the fourth group got a compliment text message, with their productivity monitored for the other three days. Results showed that the first group, with no compensation, had the lowest productivity. The highest productivity was seen in the praise letter group, followed by the other groups. The company suffered a loss because of the $30 bonus. Social motivation and financial motivation are different....
It's not a generation, it's a world. The older generation thinks that Gen MZ is a different generation, but when you look deeper, you realize that the world has changed, not the generation. The older generation thinks that the offline world is more experiential and tangible, and the MZ generation is more familiar with the online world, so they regard it as a non-experiential generation because they are more indirect in human relationships and understand the offline world mainly through information. However, try going to an online shopping mall site. Suppose you want to choose clothes on a fashion site. In that case, there is nothing more real and experiential shopping than others, because not only do they display detailed fabric information and sizes, but they also have good photos of the information you can see, and even reviews from users who have already bought it. Who can do detailed and specific shopping in an offline shopping mall like this? In fact, the electronic world ...